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The Wind and Child

Position

Director, Lead Game Designer, Illustrator

Contribution 

I was the lead game designer and illustrator for a project named  The Wind and Child. The goal of this project is to create a game that centers around the concept of consideration.

Duration

2020 - Continued

Genre

Puzzle-Platform​

Platform

PC, Moblie

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Concept

 "Wind and Child" is a 2D sidescrolling puzzle adventure game that revolves around the theme of consideration. As a benevolent wind, guide a lost blind child through an enchanted forest towards their true home. Inspired by classics like Limbo and Little Nightmares, this mobile and PC game emphasizes intuitive controls, atmospheric storytelling, and clever puzzles

Game Pillers

  • Atmospheric Storytelling: Delve into a world reminiscent of classic children's book illustrations, where players guide, rather than control, the main character.

  • Puzzle-Driven Gameplay: Solve imaginative situational puzzles using the Wind's unique powers, steering clear of direct combat or violence.

  • Environmental Soundscape: A soundtrack dominated by wind instruments complements the game’s whimsical visuals.

Game Systems

  • Interactions: Utilize touch and drag movements to manipulate the environment, ensuring the child's path is safe.

  • Communication: Use environmental cues to communicate with the child, advancing through levels by triggering specific sounds or melodies.

  • Trust Building: Engage in optional interactions to build trust with the child. High trust levels unlock subtle changes in the child’s behavior and reactions, enhancing the game's immersion.

  • Protection: Prioritize the child's safety. Any harm triggers a game over, teaching players to be cautious and protective.

  • Progression: Automatic save post each stage completion.

Gameplay (including menu) Loop Diagram

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Scene Progression Diagram

Interaction/Programming Breakdown

Control and UI

Control

  • Cradle: Gently manipulate objects through touch and drag.

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  • Whip: Swift vertical swipes for forceful interactions.

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  • Circulation: Rotate objects using a circular motion.

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  • Levitation: Elevate objects with a zig-zag movement.

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UI

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Game Play Screen UI

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Setting Menu

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Game Play Pause Menu

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Achievement Screen UI

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Scene Selection Menu

Characters

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  • Wind: An unseen force, represented by player interactions, sounds, and object movements.

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  • Child: A gender-neutral, blind childbearing a poignant scar over their eyes. Their cautious movement challenges players to think and act protectively.

Game Proposal Presentation

Game Document

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